
"This level is too big."
...! Seriously? Have you heard the Seinfeld bit about the bike helmet? He said man invented an activity that could crack the skull. So instead of discontinuing the activity, he invented the bike helmet.
Mini-maps are an invention by game designers so gamers don't get frustrated (and crack their skulls).
If the designer thinks the player needs a mini-map, they are probably right. In these scenarios I find myself spending more time focused on the mini-map instead of enjoying the actual game. This sucks! I might as well be playing Asteroids looking at that little thing.
When I think back on the best gaming experiences of my life, nothing was ever too big to where I needed a constant visual aid to orient myself. The key as with anything is balance. If the level is too big, or there aren't enough landmarks, you would be better served by editing your level design instead of throwing in the mini-map.
I'll give these guys a tiny bit of credit though. At least they recognize their level design is too big for a normal person to enjoy. What about the people that don't!? Banjo-Tooie, I'm looking at you.
Don't use mini-maps, make better level designs.
Here are the questions:
-Do mini-maps annoy you?
-What is the best and worst use of a mini-map you've seen in a game?