
(Thanks to Clayton for requesting a post on multiplayer, I'd love to know what else you guys want to talk about!)
Multiplayer can drag a game down, and worse can take valuable resources off of what makes a game great in the first place. Every element of a game should be there for a valid reason, and each element should give the other elements of the game their proper respect.
When you think about the truly great multiplayer experiences, it's clear the game was built around the idea of having multiplayer, and the multiplayer is designed around the rest of the game elements. It's a hand-in-hand relationship. That's when it works. That's when it's fun.
Great uses of multiplayer:
Rock Band
The Adventures of Cookie & Cream
Left 4 Dead
Bad uses of multiplayer:
Metroid Prime 2 (you should play it just to see how bad it actually is)
Brute Force
Gran Turismo
Here are the questions:
-What's the best and worst use of multiplayer you've seen in a game?
-Do you find multiplayer more often enriches your experience or more often detracts from your experience with a game.
In Part II we'll discuss some different forms of multiplayer: competitive, co-operative and co-habitive. Stay tuned!



