As a refresher, here are the rules we set up in the initial post:
1. In the game universe there exists several objects.
2. Each object has a color.
3. Objects that don't share the same color are destroyed if they touch.
4. Objects that do share the same color are combined if they touch.
To these we added five more concrete rules and modifications:
5. An Orb is an Object that moves in to the game universe at ever decreasing timings.
6. An Orb's velocity can be interacted with by an outside force.
7. A Gate is a special Object that is stationary and will absorb Orbs of the same color that pass through it.
8. If a Gate is destroyed, it can be rebuilt by combining 5 individual Orbs of that Gate's color.
9. If all Gates in the game universe are destroyed, the game is over.
With these rules in mind I felt like we had a pretty good starting point. Our Game DNA felt pretty solidified. Just thinking about how this would work felt pretty interesting. So we started implementing it.
Naturally as we implemented Absorb and could see it running on the screen, some questions arose that were answered with even more detailed rules. More importantly at this time we came to a great realization: This game is at least somewhat fun, but what is the point?
In our case we entertained the thought of this being a "get the high score"-style arcade game. Boooring!
We liked the idea of having levels to progress through. I also really liked the idea of having a very consistent game world, where the levels were more about seeing what could be accomplished given the set rules. Much like how the rules started building, we came up with several styles of levels. Here's an example of a level along with a sneak peak of Absorb.
(I apologize in advance for the video quality)
No questions today, but as always would love to hear your thoughts! If you like the post make sure to share it with your friends.
